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* FIX: Wrong update message when loaded from a preset that used an older version of the plug-in * FIX: Potential crash when bringing up the about dialog * FIX: Potential license 3dsmax crashes during rendering with nodelocked licenses * FIX: A potential crash when sorting the bitmap list in different manners * FIX: A problem that maps will sometimes disappear straight after loading a directory or individual maps
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* FIX: Crash of mental ray in 3ds Max 2015 Design * FIX: mental ray shaders not found in 3ds Max 2012
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* KNOWN ISSUE: ART renderer in Max 2017 is not supported yet * FIX: Potential mach banding rendering issue on quantized or compressed images * FIX: Reduced the change of floating license getting corrupted, added autobackup * FIX: Make random by probability the default map * FIX: Imagelist can be cutoff when rollouts order get changed from default * FIX: Improved robustness of Crossmap in combination with Material Manager and Walls & Tiles * FIX: Linear distribution mode is missing out texture maps * NEW: Default filter option is now included * FIX: Distributed Rendernodes might render black since 1.4.5 update * FIX: Potential crash when exiting 3Ds Max 2012 * FIX: License Server not starting automatically in 3Ds Max 2012 Use in combination with VRa圓 and RailClone * FIX: Wrong Demo License expired message in Walls & Tiles that occational may appear after loading a Material Manager Preset * FIX: Random color modification in new RailClone distribution mode * FIX: Animation support for Coronoa Render causing different maps to selected for each frame * Switched to a simpler and more intuitive licensing system * Fixed a problem with logging that could lead to a crash in combination with Walls & Tiles * Added a “rendernode only” mode in the installer * Fixed wrong dialog showing up when newer version is available for download * Allow to store and reload a distribution mapping into an external file especially helpful for some distribution that will otherwise can not ensure a unique distribution over multiple render nodes * Made viewport map display rendering multithreaded for 3dsmax version 2015 and above * Optimized the rendering performance of VP Crossmap on average 15% more with more core CPUs
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